Roman Pavlenya
Senior Environment / level artist
Work experience
Environment / Level Artist
Treyarch x Entangled | 04.2024 - 05.2024
- Terrain sculpting and texturing
- Set-dressing, visual development
- Shaders polishing
Environment / Level Artist
Sledgehammer Games x Entangled | 09.2023 - present
- Architectural design, world building
- Props placing, set-dressing, collisions setup
- Terrain sculpting and texturing, biomes creation
- Water setup, simulation and visual development
- Material library organization, Asset requesting
- Art direction, leading a small team
- Documentation writing and reviewing
- Level optimization and troubleshooting
Environment / Level Artist
Infinity Ward / Activision x Trace | 11.2021 - 08.2023
- Architectural design, world building
- Props placing, set-dressing, collisions setup
- Terrain sculpting and texturing
- Level optimization and troubleshooting
Environment / Level Artist
Freelance | 11.2019 - 08.2021
- Level building
- Props placing, set-dressing
- Terrain sculpting and texturing
VR game QA
KOD - Time Travel Center | 02.2019 - 03.2019
- VR educational games QA
3D visualization
Atrium Contract (freelance) | 06.2019 - 03.2023
- Houses exterior modeling and PBR texturing
- Lighting, rendering and postprocessing
Promotional trailer production
Edkon Games GmbH (freelance) | 07.2017
Mobile FPS game promotional trailer design and production for Google Play
Titles
Call of Duty: Black Ops 6
2024 | Treyarch x Entangled
Call of Duty: Modern Warfare III
2023 | Sledgehammer Games x Entangled
Call of Duty: Modern Warfare II
2022 | Infinity Ward x Trace
Call of Duty: Warzone 2.0
2022 | Infinity Ward x Trace
NDA
NDA
Education
Bachelor of Computer Graphics and Design
ITMO University | 09.2016 - 06.2020
- Realtime graphics
- 3D graphics
- Traditional dry media
- Traditional paint
- Graphic and web design
- Typography design
- Programming (C++)
Level Art Bootcamp
TRACE Studio | 09.2021 - 10.2021
- Modeling and texturing modular asset library
- Creating and optimizing shaders
- Level building, props placing, set-dressing
- Lighting, VFX and presentation
Student
Art School of M. Anikushin | 02.2006 - 05.2008
- Traditional dry media
- Traditional paint
- Sculpture